We take a systemic thinking approach, meaning that we see places as a set of overlapping systems. Regeneration is a process that entails understanding how critical forces - environmental, economic, political, and cultural - interact and intervening such that productive components can more easily work in concert with one another. It means understanding the relationships between people and place, particularly as technology changes the way people interact with the world around them. While each project is unique, the following values and principles serve as reference points.
Strive to create projects that are regenerative. Look for opportunities to improve the systems in which a project participates.
Understand local cultures of leadership. Work with public sector, private sector and institutional actors to get all agendas on the table, fill critical voids and strengthen access to resources.
Build upon a place’s unique knowledge profile. Utilize this as a structure for recombinant approaches and for introducing new ideas.
Lead with an idea-based, rather than object-based, view of historic preservation. Preserve character-defining features to realize social development goals, not as an end in itself.
Strengthen the biophilic attributes of a place. Biophilic design, fostering a set of conditions under which humans are known to thrive, is the foundation for flexibility and sociability.
Collaborate with nature. Cities and communities endure and thrive by finding ways to work with nature, not against it.
Treat beauty as an essential element. It is necessary for creating meaningful relationships between people and place, and for promoting stewardship.
Improve the walkability of an environment. It not only improves accessibility, but also increases interaction among people of different ages.
Create places to serve multiple uses. Layer places with purpose and meaning.
Favor low tech, high quality solutions. Invest in attributes that make places adaptable.
Seek feedback. Analyze performance regularly by observing how sites are used, and by asking users for their input.